Posts tagged with :goose-honk-technologist:
SPDX-License-Identifier
speak), and even has a GitHub mirror for Low Skies and visibility reasons.Text
class as a textObject
closure. I did this because private properties in functions were causing syntax errors in my physical Sprig, and I didn't want to just prefix it with something like _
because it doesn't actually enforce private-ness. With a closure, I can have variables out of scope for consuming code. I did the same with GameObject
-> gameObject
, Command
code.
Plot twist: when I opened the Sprig editor to take a screenshot for Scrapbook, my changes were magically there! Maybe I had multiple tabs or something and one was out of date. I should commit this tomorrow because it's getting late.i
for a debug menu! (Note: most of the lag is out of my control, the sprig emulator has iffy performance. Hopefully I can get it working on a real sprig!)
Play: sprig.hackclub.com/share/zqNUQdjMUesAvefyCHnK
Code: github.com/jeremy46231/sprig/blob/2f9116/games/off-grid-platformer.jsompi
which is the package manager for openmacro similarly like pip
!! this means that you (yes you) can write extensions and interfaces for the AI to use! At the moment by default, I made a browser extension that allows the AI to have access to the web! Today I've finished the progress for the basic UI for the projects page.
you can track progress on ompi
here (on the github repo): github.com/Openmacro/ompi
also for the arcade reviewers, i've attached some of my hours from openmacro too since I forgot and missed to attach them with the previous openmacro post. I'm really sorry in advance :sob-hole: