I worked on Chordism today! It's a new project so I had to do a bunch of groundwork stuff.
• (Chordism) Created a system to make Chord resources, which contain multiple chord shapes, which are just a list of notes (TODO: add barre chord handling), as well as a scene that displays a ChordResource.
• (Chordism) Also made some very scuffed art assets for it
• (Chordism) Next steps would be to made a chord object that contains this chord display, and also allows the user to cycle between the chord shapes
That was a lot of work I did in the span of the last 2-3 hours! This might be the project that brings me back to my 10hrs/day grind.
Other than that, most of the day was spent waffling around and watching the latest episode of Critical Role
In other news:
• Pull day! Nothing much to say except there were people using some of the machines and instead of asking them to swap between sets I did a bunch of other push and leg workouts so that I don't interact with people
. Preacher curls are always fun tho, did 20kgs for 10x2-3 sets
• Joined the webring over at r.sahil.ink that was fun
Day 10/50
What I did today:
• I've discovered and played a bit of MHRD, it's fun but hard cuz i'm kinda
• For school, i made a "pcb" (it's just a 3d printed board with holes in it) and I'll glue & solder buttons on it next week ig
• My onedrive-proxy finally got setup at files.mathiasd.fr
Overall I wasn't very productive but tomorrow is weekend so i'll work more
@Neya0today i made a new scene for my game :D going to animate a bike cutscene next time
@AdaTessar0I’m working on some printed parts to make motor cycle batteries better to use and more reliable
@EXELVI0Today I didn't do anything much, in the morning I went for a bike ride, and in the afternoon I focused on making my site a little more mobile responsive
@david-U078HK3ARMY0Milestone: Tried to make this dynamo usb charger to work on my dynamo (6V 3W) but unfortuantly the dynamo produces only max of 2V (no matter how fast I'm going with my bike). My theory would be that the dynamo cannot provide the needed amperage to supply the LM2596S that steps down from 6V to 5V normally. That's sad but I also didn't know it from the beginning, so yeah idk what to do withit as for now. I'm going to finish this project for sure but I need more time and better knowledge on why this is happening. As for now here is the github commit:
github.com/liaa-dev/dynamo_usb-charger/commit/4ea49b16edad695baa0a1c20ee27c61083a2914e
@PratyushVelShankar0You guys probably thinks I'm crazy..., but you know how basically everybody starts their project without planning, well i got bored so I decided to follow the design cycle to make my product(which has 16 parts, with only 1 being creating the product), so here is my research:
Github: github.com/pratyushV-l/onlyNews
@JerryLi0My main project, "replac3d", a 3D printer build plate replacing robot, just successfully finished its first cycle!!!. More info is in the project's README. If you are interested in this project at all, feel free to DM me!
The repository contains the README, .STEP and .F3Z (Fusion360 Archive) files, as well as .INO files for code and pictures + videos in .MD files for documentation.
Repository link:
github.com/morotonai/replac3d
File commit link:
github.com/morotonai/replac3d/commit/e02be03010e036a4bdf9609d36c8cc0548ea60f1
Watch a video of it working here:
www.youtube.com/watch?v=nJoyHpohkoQ
@rollinolan0finished most of the first prototype of the multi cup holder for my bike, had to replace the screw connection with a wedge connection.
@Briyan0THIS WEEK IN DISTANCT DREAMSCAPE 🔥
-> DAY AND NIGHT CYCLE YAAYYA
-> WEATHER CONDITIONS ADDED 🔥
-> More playable characters
-> An Orpheus pet (it's a dog for now until I draw an Orpheus)
-> MORE MAPSSS!!!
-> MORE NPCS!
-> Added functionality with custom JS
Commits: github.com/briyandyju09/RPG-GAME/commits/main/arcadeproofs
@PonderSlime0#arcade Milestone Reached! My player controller is complete for my game, Planet Earth: Stranded! The game is in a very early stage of development, but the current features are fully functional. The current features consist of a glider like the game Breath of the Wild, full movement controls including a sprint key, a damage system with an indicator, and procedural movement for the walk cycle. The game also features game controller support, so you can plug any game controller in and play. The glider features fall damage reduction, as well as fully procedural trails following it. In addition, the sprinting has stylized motion lines so that it is more obvious that the player is going fast. More features coming soon! Github: github.com/PonderSlime/Planet-Earth-Stranded, Github game pre-release v0.1.5-alpha: github.com/PonderSlime/Planet-Earth-Stranded/releases/tag/v0.1.5-alpha
@PonderSlime0#arcade Milestone Reached! My player character for my game, Planet Earth: Stranded, is fully rigged, animated, textured, and ready to be imported into Godot Engine! The current animations consist of a walk cycle, run cycle, and idle animations. Here is the repository, where i have more info about the project as a whole, as well as all the files: github.com/PonderSlime/Planet-Earth-Stranded
@hatanuk-U06TNUUN05B0i was interested in trying my hand at hardware and purchased a breadboard kit. my idea for a project was to build a bike-powered generator and a lot of time was spent on research how circuits function, as I was basically starting from zero knowledge. at the end, I succeeded in converting the power generated from a dynamo into powering a set of LEDs. the process of constructing the hardware was rather therapeutic and I would love to work on more projects like this in the future.@ArnavPurbiya0worked on a drawing drawing for smart bike ligt video
github.com/APurbiya/A-Purbiya/commit/2d611579bfb3f689ac1e9bf39d342a2f5569d12e
@NimitVijayvargee0Day 7 of #15-days-in-public (rip day 6)
Somewhat had a map load in with the textures. Will spend next sessions trying to make a few maps to cycle around.
The textures don't load properly, but i think that has to do with my MTL files
@Cinders0my friend is visiting japan in a couple days so i wanted to make him a set of stickers he could take pictures with and then put together into a cute animation but a walk cycle was taking too much time so im working on a static image instead now haha