For #arcade I continued working on Tooloro. I mainly added in preview functionality for adding tools, added individual pages for tools, and made some small UI fixes.
Live Link: tooloro.vercel.app
Github: github.com/pranavbehal/tooloro
For #arcade I made two different train cars (one that is futuristic, and one that is modern) in Blender. Here's the repo and the final results of both of them:
github.com/pranavbehal/blender-train/tree/main
For #arcade I made a rocky beack environment in Unreal Engine 5 to practice my landscaping & rendering skills with water.
Repo: github.com/pranavbehal/ue-beach
For #arcade I finished the front-end (of most pages) of a website I'm making to help people find tools & software for their business/creations. I mainly focused on UI logic (like conditional rendering) and fixing some UI from my previous scrapbook. I will be working on the backend next.
Repo: github.com/pranavbehal/tooloro
Link: tooloro.vercel.app
For #arcade I started building out Tooloro, which is a website for you to browse tools & software to use. I worked on the home page and some of the other pages so far. This is one of my first projects with NextJS. Here's the repo and working link:
github.com/pranavbehal/toolorotooloro-qedzjtaes-pranavbehals-projects.vercel.app
For #arcade I made some assets for a car-based video game, including 2 different-sized maps, a roadblock, and coin model. All of the assets are on this github repo: github.com/pranavbehal/3d-map
For #arcade I made a stripe app that is a bit more complex than my last - this has user auth for a photo-downloading site. Below is a demo and github repo: github.com/pranavbehal/Stripe-Metered-App
For #arcade I made a simple stripe app that redirects you to success or error pages depending on the status of the stripe checkout (I mainly did this as a learning project). Below is the source code and a demo: github.com/pranavbehal/Simple-Stripe-App. Quick note: I had two sessions for this since I accidentally ended one a few minutes early, so please just count the project as one hour/one session
For #arcade I made a simple dashboard app in NextJS, with features like editing entries stored in a database and optimized loading. Below is the github repo and a demo:
github.com/pranavbehal/NextJS_Dashboard_TutorialFor #arcade I made a simple clone of Myspace, with user profiles and following features. This was my first time making a NextJS app, so it turned out pretty basic but still good! Below is a demo of the functionality, as well as a github repo:
github.com/pranavbehal/MySpace_Clone
For #arcade I made a clone of Supaship, focusing mainly on auth. Below is the repo & a demo of the working auth flow (I blurred out some parts with personal emails):
github.com/pranavbehal/Supaship_Clone
For #hack-hour I came up with some ideas for a new app for students I want to make (not yet sure which one to try) and played around with Bubble.io and Supabase to see if I should use them for this project. I also started on a basic Figma layout with inspiration from shadcn ui
For #hack-hour I made templates for our TSA members to use for their events & made a timeline with fundraising ideas for our chapter
For #hack-hour I made a minimalist desk setup in blot - it randomizes the desk size, the amount & orientation of monitors, and the amount & size of picture ledges.
github.com/hackclub/blot/pull/522
For #hack-hour I made 4 screens in Figma for nutrition & meal features for a mobile fitness app, inspired by Dropset