after endlessly doing trial and erroring on my stupid mandelbrot set displayer because i'm very stuck on imagenary numbers, i decided to do something milder, instead of doing it in a gui, i'll try it in console first, i just started it
very big errors guys :<
imagenary numbers goes haaaaaaaaaaaaaard!!!!
coded some math behind it, imagenary numbers goes hard man, nothing to show yet on the gui but trust me something is going on
yay c# monogame window! lets go! also the control instruction doesn't do anything, yet, obviously
tbh did do much today because of school, but did kind of config the ui a little bit ig
spend a lot of time setting up, always needs to do that when using languages other than js and python lmao
started a new project! i'm going to try make something in c# in monogame, lets see how it goes
i finished my project that took a week, it is a 4d cube aka tesseract that rotates in a 4d way aka inside out, the 3d engine is completely from scratch
after hours of debugging, the 3d engine is finally done and working from scratch, and i got a 4d cube aka a tesseract displayed, now i am going to make it rotate in a 4d way
lets go i finished the extremely complex 3d projection engine from scratch and learning linear algebra, but just one problem, there is bug, and it not easy to fix because of how complex the math is behind it, i coded over night bruh, now even the gui isn't showing because it crashes bruh
tbh didn't do much today, even if there doesn't seems like i did much, but trust there is something going on behind the scene, there is a lot of math from 3d graphic from scratch, there is not much for me to show in the gui
this is my first time doing 3d so the math goes hard, can't display anything on the gui yet but trust something is going on
i've started a project where it displays a 4d cube called tesseract, i just started so nothing is there yet