Redid my current macro pad with some new Keycaps and better firmware with QMK and Via
I finally got my Chip-8 emulator to compile to WASM using emnscripten for C++, and have a few different ROM files preloaded into it for playing.
I've been working more on my Chip-8 emulator for #C07PZMBUNDS|! I have almost all the opcodes implemented, and I'm working on debugging some carry flags and keyboard inputs before finishing up and compiling it into a WASM binary.
Finished the case for my #C07LESGH0B0| today. Most in-depth CAD model I've made so far.
Today I made an enemy model for my game jam submission, and imported it into a godot project! All tutorials/asset packs are in the README
Github link for my project: github.com/GearBoxFox/loopholes
I finally got some more progress on my game jam submission! I have a working bow animation, a moving enemy and an arrow with (sortof) working physics! All respective credits are in the README
Github Repository: github.com/GearBoxFox/loopholes
started to learn Godot game engine and have a simple charater movement and attack, along with some custom assets.
github link: github.com/GearBoxFox/microrogue
I was able to partly fix the simulation of the arm, and have some basic climber code with safety locks done. Next step is to start getting autonomous code and aiming code done.I've been working on rewriting my teams FRC robot code to learn new libraries and tools to make it easier on the new programming students. I currently have a working and simulated drivetrain and arm, and full trajectory generation for double-jointed arms.
github.com/GearBoxFox/2024Crescendo-Rewrite