2024-06-11T01:59:51.160Z#hack-hour Got some more work done! Making sure players can't cheese levels2024-06-11T00:59:37.261Z#hack-hour More of the UI2024-06-11T00:04:35.969Z#hack-hour Reposting to get the bot to respond2024-06-10T23:57:14.143Z#hack-hour Brand new menu!2024-06-10T22:58:32.844Z#hack-hour Updated image of new menu screen, it leads to its own respective screen/scene! Reposting to see if hack hour bot works2024-06-10T22:31:54.300Z#hack-hour Updated image of new menu screen, it leads to its own respective screen/scene!2024-06-10T22:21:30.287Z#hack-hour got some levels connected with UI2024-06-10T04:03:03.656Z#hack-hour Finally got some more work done, I am beginning on basic UI buttons2024-06-09T14:39:11.336Z#hack-hour Messed around with some physics and networking2024-06-07T23:17:16.986Z#hack-hour learned some tips for multiplayer, probably not gonna use it since we use local play2024-06-07T20:58:19.096Z#hack-hour I worked on some basic UI!2024-06-07T00:45:00.891Z#hack-hour Learned a lot about tilemaps, finally got a map up and running. Next up, making it collide!2024-06-06T23:24:48.452Z#hack-hour Got some textures for my game, still need to make levels2024-06-06T22:12:17.300Z#hack-hour Sadly no textures or anything yet, camera was worked on and zoom is a thing!2024-06-06T20:18:10.661Z#hack-hour Finally got some physics for the ball, gonna stark texturing things finally with some custom and premade assets!2024-06-06T02:12:53.111Z#hack-hour Some details and level building - textures to come2024-06-06T01:29:57.434Z#hack-hour I made improvements to my first game in Godot, including movement and collisions for a physics based character.
#hack-hour Updated image of new menu screen, it leads to its own respective screen/scene! Reposting to see if hack hour bot works
#hack-hour Learned a lot about tilemaps, finally got a map up and running. Next up, making it collide!
#hack-hour Finally got some physics for the ball, gonna stark texturing things finally with some custom and premade assets!
#hack-hour I made improvements to my first game in Godot, including movement and collisions for a physics based character.